Starbound Wanderers
A downloadable game
The Story
A gay couple turned fugitives escape on a stolen cargo spaceship to find a world where they can be together, only to crash land on an uncharted, isolated planet.
Zhenyang is from a family of rich diplomats, trapped within the confines of his overprotective parents’ palace, rarely seeing the outside world. Kaveh is a blue-collar merchant, a scruffy world traveler exploring the intergalactic edges of outer space, revisiting Planet Azaroth to see his partner, his two moms, and many siblings.
A relationship with a large socio-economic class disparity is often frowned upon within the Azarothian Oligarchy. Kaveh helps Zhenyang run away from the confines of their planet, in order to continue their long-term relationship; stealing a spaceship from the palace hangar while being chased after by guards.
They must learn how to maintain their long-term relationship, while fighting off bounty hunters and surviving deadly fauna on a strange planet.
The game would explore serious themes in an adult relationship, with lighthearted moments here and there.
Gameplay Instructions:
Keyboard and Mouse
WASD - Movement
I - Open / Close Inventory
Scroll Wheel / Arrow Keys - Select Different Inventory Slots
Left Click - Basic Attack
Right Click - Special Attack
Space - Use and Select Item from the Inventory
C - Switch Characters
M - Look at the Full Map
Esc - Back to Main Menu, or Advances Dialogue during Narratives
Alt + F4 - Closes Entire Game
Project Lead:
Jay Lam
Credits:
Spring 2024 Development:
Jay Lam - Producer, Artist
Paige Webster - Lead Artist, Animator
Saida Bahtierova - Artist
Larriyah Graham - Artist
Jacob Czerepica - Artist, Designer, Writer
Fée Brandt - Artist
Miles Burden - Lead Programmer, Animator, UI/UX
Blake Shea - Lead Systems Manager, Programmer
Jason Chen - Lead Designer, Programmer
Cameron Connolly - Lead Writer, Designer
Declan Zielinski - Writer
Charles Weiller - Writer
Timothy Egli - Writer
Sean McDowell - Writer
Ike Maness - Lead Audio (Music)
Chris Bolte - Audio (SFX)
Max Adams - Audio (Music)
Fall 2023 Development:
Sammi Bosque - Producer
Porter Orvetti - Associate Producer, Lead Programmer
Collin Anthony - Programmer
Jason Ugles - Lead Designer, UI/UX
Darby Hartford - Lead Artist
Jay Lam - Artist
Jacob Czerepica - Artist
Timothy Egli - Lead Writer
Special Thanks:
Ulm - Advisor
Amanda Theinert - Advisor
Kaylin Canon - Thesis
Nicole Delos Reyes - Main Menu Art
Download Chapter 1 of the game here! Future chapters are currently in production.
Leave a comment
Log in with itch.io to leave a comment.